Shira Universe 5.0 is released with a new console concept.

1. In this version the Shira Universe and the Shira Presenter are not embedded but work together :

  •  - Ability to use two separate hardware screens with two separate user interfaces
  •  - Design that will not affect each other in terms of performance

2. Updated to latest Mitaka (1.7.4a) version.

3. It was ensured that SPr is responsible for all media display and projector output processes.

4. Remote control performance has been accelerated with the new web tool.

5. Support to use without watermark with 30-day trial

 

SU version 4.1 has been released.

Aurora Borealis effect simulation feature has been added in this version.
In order to see this effect, you need to be located in a region between 55 south and 75 north latitudes on earth. For example, Stockholm, Sweden. The effects that start close to sunset will continue until the morning light.

 

 

The fastest Shira Universe version is 3.9.2.
In this version, the sky engine has been noticeably accelerated and movements are more smooth.
Also some bugs were fixed.
Below is a video recording close-up of IIS at real-time mode.

 

In this version, some improvements have been made so that Shira Universe can work fully integrated with Shira Presenter.
With this way of working, it was aimed to benefit from all the advantages of Shira Presenter, especially to play 8K movies.
Therefore, Shira Presenter was added to the installation package, but it was left inactive by default.
When the integration is activated with the "Integrate Shira Presenter" option in the projector settings window, the "Media Manager" "Shader Dome" features and some other features in Shira Universe are turned off and these tasks are left to Shira Presenter.

- Performance mod improved
FPS accelerated when planet topologies are enabled.
The asteroid belt was also made visible.

In this version, while the performance and some features of Shira Universe were improved, some bug fixes were also made.
- In the cubemap process, which is technically used to create a fisheye image, 4 cameras are used instead of 5, thereby increasing the FPS.
- Tahoma font was used as the Standard font set for dome texts.
- Added mouse tracking and information display feature of celestial objects in Landing mode.
- The information display window has a more modern look and smoother operation with dome mouse.
- Added the ability to change the text colors of objects in Sky manager.
- It has been ensured that hidden objects will not display information.

  

- Fixed star text names colors for Landing and Take off mode
- Fixed white screen issue on "Proper Position" star mode.
- Fixed the issue where some planet surface textures were not visible in high resolution texture mode.
- Fixed Data2Dome feeds issue.
- Fixed the problem with "Spherical Projector" projection setup. 

Web Analytics